#include <landscape.h>
Public Methods | |
| void | deinit () |
| deinitialize | |
| void | create (ulong width, ulong height) |
| create empty terrain | |
| void | create_from_texture (sshort tex) |
| create terrain from texture | |
| void | create_from_raw (uchar *raw, ulong width, ulong height) |
| create terrain from raw hf | |
| void | create_from_image (image_c *img) |
| create terrain from image | |
| void | circles (ulong iter) |
| make hills using circles algo | |
| void | erode (float power) |
| erode hills | |
| void | normalize () |
| normalize heights (0.0-1.0) | |
| void | create_normals () |
| create node normals | |
| void | prelight () |
| prelight terrain | |
| void | set_height (ulong x, ulong y, float value) |
| set height of terrain node | |
| void | set_uv (ulong x, ulong y, ushort corner, float u, float v) |
| set texture coords for node | |
| void | tile_shader (shader_t *_shader) |
| tile a shader onto terrain | |
| void | stretch_shader (shader_t *_shader) |
| strech a shader over terrain | |
| void | set_shader (shader_t *_shader, ulong x, ulong y, bool setuv) |
| set the shader for a node | |
| void | set_scale (const vec3_t _scale) |
| set scales | |
| float | get_height (float x, float y) |
| get the height for a position | |
| void | get_slope (float x, float y, vec2_t out) |
| get slope for position | |
| bool | is_node_visible (ulong x, ulong y) |
| get visibility of node | |
| vec3_c | get_scale () |
| get scale | |
| ulong | get_drawn_tile_count () |
| get drawn tile count | |
Protected Attributes | |
| ulong | height |
| size of terrain | |
| vec3_c | scale |
| scaling factors | |
| vec3_c | pos |
| position to draw terrain | |
| array_c< struct shader_s > * | shaders |
| list of shaders | |
| bool | init |
| init was successful | |
| ulong | drawntiles |
| number of drawn tiles | |
| node_s * | nodes |
| nodes | |
Definition at line 69 of file landscape.h.
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Definition at line 88 of file r_landscape.cpp. |
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Definition at line 161 of file r_landscape.cpp. |
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Definition at line 197 of file r_landscape.cpp. |
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Definition at line 138 of file r_landscape.cpp. References SafeDelete. |
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This function uses the lights in gv.lights[] to apply lighting to the terrain. The lights' position is interpreted as a directionial vector where the light is coming from. Definition at line 227 of file r_landscape.cpp. References vec4_c::clear(), color_from_floats(), color_to_vec(), vertex_s::diffuse, vec3_c::dot(), height, vec4_c::ma(), nodes, vec3_c::normalize(), vec4_t, and node_s::verts. |
1.2.18