| anorms.h [code] | Contains indexed normals from quake 2 |
| array.h [code] | Resizing array class header |
| brush.h [code] | Contains stuff about brushes |
| f_in.cpp [code] | File input routines |
| f_main.cpp [code] | File system implementation |
| f_out.cpp [code] | File output routines |
| file.h [code] | Contains all file access stuff |
| forward.h [code] | Forward definition for some important types |
| gui.h [code] | GUI stuff |
| image.h [code] | Image stuff |
| input.h [code] | Input subsystem header |
| internal.h [code] | Internal stuff |
| kmf.h [code] | Kolrabi's Model Format |
| landscape.h [code] | Landscape stuff |
| list.h [code] | Double linked list |
| m_matrix.cpp [code] | What is the matrix |
| m_plane.cpp [code] | Plane calculations |
| m_vector.cpp [code] | 3d vector class |
| m_vector2.cpp [code] | 2d vector implementation |
| m_vector4.cpp [code] | 4d vector implementation |
| m_view.cpp [code] | Frustum calculations |
| md2.h [code] | MD2-model class |
| model.h [code] | Generic model class |
| net.h [code] | Network interface |
| o_gfx.cpp [code] | OpenGL initialization |
| o_input.cpp [code] | Input routines |
| o_logging.cpp [code] | Logfile subsystem |
| o_net.cpp [code] | Simple client/server architecture |
| o_omicron.cpp [code] | The Omicron Engine's main file |
| o_shared.cpp [code] | Shared misc. stuff |
| o_sound.cpp [code] | Sound manager class |
| o_wnd.cpp [code] | Window management |
| octree.h [code] | Octree class |
| oldstring.h [code] | |
| omicron.h [code] | Main header |
| p_emitter.cpp [code] | Particle emitter implementation |
| p_system.cpp [code] | Particle system main class |
| p_type.cpp [code] | Particle type implementation |
| particle.h [code] | Particle system |
| path.h [code] | Path class |
| r_draw.cpp [code] | Higher level rendering routines |
| r_font.cpp [code] | Font related stuff |
| r_kmf.cpp [code] | Implementation of kolrabi's model format |
| r_landscape.cpp [code] | Terrain rendering |
| r_main.cpp [code] | Main rendering routines |
| r_md2.cpp [code] | Implementation of quake2 model format |
| r_model.cpp [code] | Generic model class |
| r_octree.cpp [code] | Generic octree implementation |
| r_shader.cpp [code] | Texture shader routines |
| r_state.cpp [code] | Rendering state routines |
| r_textures.cpp [code] | Texture routines |
| r_vertex.cpp [code] | Render vertex modification stuff |
| render.h [code] | Rendering system |
| sound.h [code] | Sound manager class |
| string.h [code] | String class |
| texture.h [code] | Texture manager |
| ui_button.cpp [code] | A gui button class |
| ui_checkbutton.cpp [code] | A gui checkbutton class |
| ui_edit.cpp [code] | A gui edit box class |
| ui_label.cpp [code] | A gui static label class |
| ui_main.cpp [code] | Main gui class implementations |
| ui_slider.cpp [code] | A gui slider/scrollbar class |
| ui_window.cpp [code] | A gui window class |
| vector.h [code] | Everything that's got to do with vectors'n'stuff :) |
| vector2.h [code] | Everything 2 dimensional |
| vector4.h [code] | Everything 4 dimensional |
| x_brush.cpp [code] | Convex space (brush) class implementation |
| x_image.cpp [code] | 2d bitmap class |
| x_path.cpp [code] | A 3d path class |
| x_tga.cpp [code] | TARGA image loading implementation |
1.2.18