#include <render.h>
Data Fields | |
| bool | lightmap |
| if true, texture number is lm-number | |
| bool | lighting |
| if true, lights effect this pass | |
| bool | twosided |
| disable culling | |
| bool | nodepth |
| disable z-buffer | |
| bool | shiny |
| spheremapping? | |
| sshort | texture |
| the texture to use | |
| ushort | blendtype |
| float | rotation |
| rotate the texture | |
| float | scrolly |
| scroll speed | |
| float | offsety |
| offset | |
| float | soffsety |
| center of rotation | |
| float | scaley |
| scale | |
| color_t | color2 |
| color 1 and 2 | |
| shader_waveform_t | colorwave |
| and how to interpolate | |
| ushort | minfilter |
| minium filter | |
| ushort | magfilter |
| magnitude filter | |
| ushort | texwrapu |
| texture wrapping (u) | |
| ushort | texwrapv |
| texture wrapping (v) | |
|
|
texture is blended on top of lower pass this way Definition at line 177 of file render.h. Referenced by renderer_c::render_verts(), and shader_load(). |
1.2.18