#include <omicron.h>
Public Methods | |
| virtual void | init () |
| called once on startup. | |
| virtual void | deinit () |
| called once at shutdown. | |
| virtual void | world_update () |
| called every server frame. calculate new game state. | |
| virtual void | gui_callback (struct uievent_s *) |
| callback function for the gui. called every time a gui event occures. | |
| virtual void | render () |
| called every frame. put your rendering commands in here | |
| virtual void | afterframe () |
|
|
called after every frame. (after rendering was finished) thought this might be useful someday ;) |
1.2.18